Many of us would like to use high resolution graphics in our programs, but find them to be too much work. Not only do you have to plot each little dot in your figure, and go through BASIC gymnastics to move it around on the screen as a unit, but all too often the results are disappointing. The movement is too slow or too jerky for your purposes, and you end up tossing out the whole program. Sprite graphics, a specially designed system of high resolution color graphics built into the Commodore 64 computer, solves many of these problems. It allows both experienced and beginning programmers to produce professional-looking animated graphics with a minimum of coding.

Submitted by mhoney Sprite Graphics for the Commodore 64