Here 's a hands-on , learn-by-doing approach to mastering the full graphics potential offered by your Commodore 64' (sprite, character, and bit mapped graphics), plus how to take fullest advantage of the machine's remarkable built-in three-voice music synthesizer chip . . . using a collection of fascinating programs developed by the author. Written in easy-to-follow, non-technical language, this exceptional handbook shows you how to use BASIC to get the kind of sound and graphic results on your C-64 that would require advanced assembly language skills on any other model computer. It shows you the hows and whys of operating your machine for maximum performance, without tangling you in a maze of computer jargon or overwhelming you with complex programming theory. You'll find out how really simple it is to produce exciting images on your C-64, using only the powerful hardware packed into your machine . .. and find out how the 64's sound chip can produce an amazing range of sounds and musical effects. Once you've mastered these fundamentals-using the clear explanations, sample exercises, and ready-to-run programs-you'll be ready to start combining graphics and sound for some amazingly sophisticated results-techniques you can use to write your own original programs for business, household use, or game playing applications!' A total of 68 programs has been included, each one written in clear, simple BASIC. You'll find thorough descriptions of what the programs are designed to accomplish, complete program listings, and plenty of information on C-64 programming specifics : screen memory, color memory, screen display codes, display icons, color codes, normal and multicolor sprite coding forms, character and multicolor character coding forms, 2H x 3V character block coding, SID register layout, ANDing and ORing, and more. Plus there are plenty of figures, charts, and helpful advice to get you started designing your own sprites and custom characters.

Submitted by ecbm Commodore 64 Graphics and Sound Programming

One of the most powerful features of the Commodore 64 computer is its ability to create sound. Its SID chip, perhaps the most advanced sound creation device in any personal computer, can create natural and artificial sound effects, as well as "sing" in three-part harmony. But creating and controlling sound on the 64 can be confusing, especially if you're just starting out. COMPUTEl's Beginner's Guide to Commodore 64 Sound shows you how to use the impressive sound and music features of your computer. Whether you're an experienced programmer or a beginner, you'll find that the clear and detailed explanations make it simple to produce sound and music on the 64. To help you compose your own music, we've even included complete single-voice and chord editor programs that will turn your computer into a keyboard.

Submitted by mhoney Compute's Beginners Guide to C64 Sound

COMPUTEf's First Book of Commodore 64 Sound and Graphics puts the TV screen and speakers under your control. Beginners will find good introductions to sound and graphics on the Commodore 64. More advanced users will find exciting, sophisticated techniques that will let you-use the most advanced capabilities of the machine. And there are utilities that anyone can use — even if you've never programmed before.

Submitted by ecbm Compute's First Book of Commodore 64 Sound and Graphics

Here is the book that teaches you how to use every feature of the Commodore 64's powerful graphics. Beginning and advanced programmers alike will find clear, complete explanations of how to use every graphics mode. And to help you in designing your own visuals for the 64, we've included complete sprite, character, and screen editor programs that will turn your TV screen into a canvas and your 64 into a palette of color.

Submitted by ecbm Compute's Reference Guide to Commodore 64 Graphics

This invaluable book, written by an expert, provides you with programs you can type right into your machine by yourself without additional expense. Included, too, are models that show you how to write your own programs, and all the aids for mastering the full range of the Commodore 64's capabilities. Many of these programs are compatible with the VIC®20,@> and all of them will run on the SX 64.

Submitted by ecbm Porters Programs for the Commodore 64

Welcome to Fun To Program with Speed Walker! This book has been designed for anyone who already knows some BASIC and is ready to use it to create interesting programs.

Submitted by ecbm Speed Walker Fun to Program your Commodore 64

Learn how to program in BASIC on your Commodore 64. It's fun and easy with this mini course written especially for beginners 13 years and older.
• 14 easy to understand lessons
• Simple question and answer format
• No complicated technical terms or "computerese"
• Over 130 programs and examples for hands on experience
• Clear explanations of entering and editing a program, printing, using loops and arrays, saving data on cassette tapes, creating sound and music, working with color and animation, designing graphics, and more!

Submitted by ecbm Learn BASIC Programming in 14 Days on Your Commodore 64

This is a book of programming advice and actual working programs for the Commodore Model 64,Commodore VIC-20, and other personal microcomputers using the Commodore Business Machines Inc. version of the BASIC programming language.

Submitted by ecbm Commodore 64 Computer Programs for Beginners

Advanced BASIC Programming is not a contradiction in terms. Traditionally, advanced software has been developed in other languages: FORTRAN, COBOL, and, more recently, PASCAL. BASIC was designed to be an introductory language, not one for high-powered needs. Yet, BASIC can be used for those needs, often as well as or better than the traditional languages. This text has two interrelated functions: helping you develop advanced software and teaching you concepts of programming that will carry over into professional levels. In general, software quality is independent of the language used, so learning to write good programs will serve you well if you later move into the conventional languages. The great advantage of using BASIC for learning is that the computer you need for it is inexpensive and readily available.

Submitted by ecbm Advanced BASIC Programming for the C64

This two book set is an introduction to the exciting world of computers. You will find how gaining computer competence can lead to self confidence in this fast-moving electronic age.

Submitted by ecbm Training Your Commodore 64 - Level 2

Does Commodore BASIC make you a little dry in the mouth? Wondering whether the only thing writing your own programs will ever do for you is make you hot under the collar? Did reading that last BASIC programming book feel like a jog across the Sahara at high noon? Dr. C. Wacko (and friends) to the rescue!

Submitted by ecbm Dr Wacko Presents Commodore 64 BASIC

This is a book of programming advice and actual working programs for the Commodore VIC-20, Commodore Model 64, and other personal microcomputers using the Commodore Business Machines Inc. version of the BASIC programming language.

Submitted by ecbm 101 Programming Tips and Tricks for the Vic-20 and Commodore 64

This book provides a practical grounding in BASIC. the most widely used microcomputer programming language, Using the Commodore 64, the authors explain how to write, develop and test BASIC programs for a wide range of applications at home and at work. They then focus on the special features of the Commodore 64 and show how to get the most out of its color, sprite graphics and sound synthesis facilities.

Submitted by ecbm Teach Yourself Computer Programming With The Commodore 64

You have either bought or are considering buying a C64 (Commodore 64) computer. If you are in the latter category I feel I must tell you that reading a book about the machine will not tell you much on its own. First see if one of your friends has a computer- any kind will do-and will demonstrate some of the things that it can do. Don't expect to be able to follow what happens unless you are already familiar with computers. Then, buy your computer together with a copy of this book (and buy one for your friend as a friendly gesture) and go to it. Within a couple of hours you will be programming your machine, and within a couple of weeks, you will be fully in command of it. As in doing anything else that is worthwhile, practice makes perfect, but somehow I do not think you will need very much urging to play and practice on your C-64!

Submitted by ecbm Using and Programming the Commodore 64 - Ready to Run Programs

Now-a complete and easy-to-use BASIC reference manual for the Commodore 64 that's designed for programmers of all levels! Organized alphabetically by BASIC statement, this handy guide allows you to pinpoint information without wading through entire chapters. Each statement is discussed in terms of its capabilities and limitations ... and includes numerous examples designed to show you how each command is used! Unlike the BASIC reference manual that accompanies the Commodore 64, this book assumes very little knowledge of BASIC yet covers all the material from the original manual to accommodate experienced users as well!

Submitted by ecbm Handbook of BASIC for the Commodore 64
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